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50 Ways to Leave a Planet, Black Ocean: Mirth & Mayhem Mission 10

50 Ways to Leave a Planet, Black Ocean: Mirth & Mayhem Mission 10

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No need for a ploy, boy. Just set yourself free.

On the heels of a crazy, dangerous scheme that he barely got away with, Chuck Ramsey presses his luck and keeps trying. But on Ganymede, in the heart of Sol's wine country, in the territory of a small but ruthless local criminal syndicate, his luck runs out. Chuck sends off quick comms to the rest of the family to get them back to the ship on the double.

Two problems: Becky doesn't believe he's really in danger on a core world, and Brad receives the wrong message entirely.

For Becky, it's simple. She'd rather stay with Rhiannon as she tries to launch her daughter's acting career.

As for Brad, he was out with his sister Michelle, and the message he got was a code word that his father was compromised, the ship wasn't safe to return to, and to get off the planet ASAP. By the time Chuck figures out his mistake, Brad has a huge head start, and has gone off the grid.

50 Ways to Leave a Planet is the tenth mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series.

Grab your copy before someone else does.

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